Experiential Learning
Design Studio
Three integrated tools for designing, planning, and documenting experiential learning — from learning objectives through to evaluation.
Experiential Learning Design Template
Plan each phase of your learning cycle — Experience, Reflection, Generalization, Application, and Evaluation — with activities, timing, and notes in one place.
Learning Objective Builder
Step through all four components to craft a complete, well-structured learning objective. When you're done, send it directly to the ELD Template.
Performance
Start here — define what the learner will actually do. Choose a Bloom's level, select an action verb, then describe the skill or task.
Describe what the learner will do — be specific.
Standards
Select one or more measurable success criteria and fill in the details.
Evaluator
Who will assess the learner's performance?
Conditions
Select the teaching & learning methods and arrange them in the order they will occur. These will open your finished objective.
Click chips above to reorder by removing and re-selecting.
Your Learning Objective
Bloom's Toolkit
Use these alongside the Objective Builder to target the right cognitive level and select the most precise action verbs for your context.