Instructional Design Studio
MEMBERS AREA

Let's design something good.

Your workspace for building better learning.

Three tools that walk you through the work — from understanding the gap, to writing the objectives, to designing the experience itself. Plus thirteen lessons, all in one place.

$30/month CAD · Cancel anytime
INSIDE THE STUDIO

Three tools, one finished design.

Each phase builds on the last — so by the time you're designing activities, the thinking is already done.

01 Needs Assessment
02 Learning Objectives
03 Experiential Design
PHASE 01 OF 03
Needs assessment
TIER 1
Learning
TIER 2
Performance
TIER 3
Impact
YOUR FINDINGS
Audience knows the framework — can't apply it
Performance gap shows up in workshop facilitation
Real impact: lower retention, repeat sessions needed
PHASE 02 OF 03
Learning objective builder
PERFORMANCE STATEMENT
By the end, learners will be able to:
Bloom's: Apply facilitate a discussion that surfaces tensions
"Facilitate a discussion that surfaces tensions in the team's working agreements."
PHASE 03 OF 03
Experiential design template
Running total
75 min
Target
90 min
Concrete experience 25 min
15 min Role-play scenario
10 min Reflection in pairs
Reflective observation 20 min
20 min Group debrief — what worked, what didn't

Needs Assessment

Plan your data collection across three tiers — learning, performance, and impact — and capture findings that point to the real problem.

A TOUR OF THE STUDIO

Here's what's waiting for you inside.

Home
The three phases of the design system, ready for you to work through.
Designs
All your design work — projects in progress and ones you've finished.
Lessons
All thirteen lessons across four modules, ready to revisit any time.
You
Print your finished design or save it to your desktop. Cloud accounts are coming soon.
YOUR LESSONS

Four modules, thirteen lessons.

All available inside the Studio, ready when you are.

  • 0
    Origins of the System
    Where this approach comes from — and why it works. A short overview of the experiential learning design tradition: its roots in Dewey, the Antigonish Movement, and the StFX Diploma in Adult Education.
    1 lesson
  • 1
    Needs Assessment
    Understand the gap before you design. Plan and conduct a structured needs assessment that surfaces the real problem — not just the symptom someone asked you to fix.
    4 lessons
  • 2
    Learning Objectives
    Define what learners will be able to do. Use Bloom's Taxonomy to write objectives that are specific, measurable, and aligned to the right cognitive level.
    4 lessons
  • 3
    Experiential Design
    Design the full learning experience. Translate objectives into activities, sequencing, and assessments that match how adults actually learn.
    4 lessons

Ready when you are.

The thinking is yours. The tools just help you get it on the page.

YOUR MEMBERSHIP INCLUDES
The Instructional Design Studio app — three tools, three phases
Thirteen lessons across four modules
The Bloom's Taxonomy visual reference
Print or save your designs to your desktop
New lessons and tools as the Studio grows
$30/month CAD
Cancel anytime · Keep what you've built
Start designing →

We want this to be the right fit for you.